﻿using System;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Cookie_Hero.graphics;

namespace WindowsGame1.gamePlugins.renderer
{
    public class PhysicsObject
    {
        public String name = "";
        public int id = 0;
        public Vector2 oldPosition = Vector2.Zero;
        public Vector2 position = Vector2.Zero;
        public Vector2 speed = Vector2.Zero;
        public Vector2 acceleration = Vector2.One;
        public Vector2 origin = new Vector2(0.0F, 0.0F);
        //public Texture2D texture;
        public int aniTexture;
        public float scale = 1.0F;
        public float rotation = 0F;
        public float rotationSpeed = 0F;
        public float rotationAcceleration = 1F;
        public int layerDepth = 0;
        public bool visible = true;
        public int alpha = 0xff;
        public int alphaSpeed = 0;
        public int alphaAcceleration = 0;
        public bool solidCollision = false;
        public SpriteEffects effects;

        public PhysicsObject()
        {
        
        }        
    }
}
